Author Archives: gkoonz
I finished up adding in details with ndo2. I may go back in and add some rust normal information later though. Today I got some of the base texture colors laid down. I’m using a cubemap in 3ds Max but the scanline renderer doesn’t work very well for reflections so I’ll have to wait until the kombi is in UDK to really finish the chrome. I plan to add rust and a lot more details.