Author Archives: gkoonz


I am mostly finished with the texture on the kombi. I say mostly because I could tinker with this for years before I get it perfect but for now it will have to do.
This texture includes a diffuse, specular (color and level), opacity, reflectivity, and normal map.


I finished up adding in details with ndo2. I may go back in and add some rust normal information later though. Today I got some of the base texture colors laid down. I’m using a cubemap in 3ds Max but the scanline renderer doesn’t work very well for reflections so I’ll have to wait until the kombi is in UDK to really finish the chrome. I plan to add rust and a lot more details.